I started working in the video games industry in 2006. Along the years, I did it all: concept art, illustration, 3D modeling, texturing, UVs, skinning, animation, rigging, VFX, cut-scene directing, marketing materials, trailers, and eventually art direction. I am very proficient in Photoshop, 3D Studio Max and After Effects, and have good knowledge of ZBrush and Unity.